
Today we would like to introduce one of our ‘visionaries’: artists that are going to contribute to our film project with concept sketches and elaborate artworks.
Erik Kriek, a comic artist and illustrator from the Netherlands, is the first one, since his new graphic novel “From Beyond and Other Tales” has been released now in Germany and he will be on a signing tour in Bochum, Bonn, Frankfurt, Hannover and Berlin in the next few days.
You can see a preview of his adaptation of “The Outsider” if you follow this link. Unfortunately there is no English version planned at the moment, but we will keep you informed!

Well, we had no no luck in the last few weeks: First one of our brand-new hard disk drives decided to get a severe head crush. That wouldn’t have been a problem, since there is a backup drive with exactly the same data on it. At least we thought that. Unfortunately one folder wasn’t mirrored. Recovery attempts all failed. In the end we lost most of the making of material we shot during our recent additional shooting day in the studio. It’s a minor loss, but still very annoying.
Then another hard disk drive with rendered visual effects layers on it got lost in time and space AKA the German Mail Service. Since the sending VFX artist went into holidays afterwards, it took us almost three weeks to get it back and be able to send it out to the other artist again.
Apart from this we’re on good track – you will see some beautiful things in a few weeks!

There are really many crowdfunding platforms. What is yours? What will be ours?
This question is the reason why we are collecting a lot of information for a good decision.
Only one thing is certain : We are crowdfunding – because it is the best way to make this movie!
Therefore, we must dig ourselves through tons of raw data and hundreds of websites. We try to learn as much as possible about what others have experienced as supporters and creators of crowdfunding-campaigns to see what we need to avoid and which essential ideals we should pursue.
We already have smaller and larger ideas, of what we will offer as rewards. We would be delighted to hear from your own ideas about any reward you would like. Your idea could be the one bringing us closer to successfully financing this movie!
Mail us your thoughts and experiences.
Or just leave a comment.
Yesterday we gathered in a studio in Stuttgart-Neugereut to shoot the final scene for our preview. It’s a scene we initially planned to create as full CG animation, but we decided to opt for a greenscreen shoot with an actor in full costume instead, since the result could be much better in terms of quality and believability. And it turned out to be true: It’s just a small scene, but it was worth all the effort! Behind the scenes pictures will follow soon!
We made it back to reality – just in time! Today was the deadline for the H.P. Lovecraft Film Festival Los Angeles that will take place this weekend. Among many Lovecraftian short films and movies, that will be screened there, attendees will be able to watch a very first look on our project in form of an excerpt of the full preview that we’re currently working on. Most VFX shots are still unfinished so it’s a rather refrained but also very moody sequence that will have its premiere in San Pedro in a few days.
The same teaser will also be screened in Stockholm in October at the third H.P. Lovecraft Festival and in Portland, Oregon at Best of the H.P. Lovecraft Film Fest. We’re very curious about the feedback by Lovecraft fans and hope they will support us on this journey!
Last weekend director Huan Vu hosted a film night at German Cthulhu Convention 2013 taking place on Castle Rieneck. After “The Thing on the Doorstep” by Will Severin, the centerpiece of the evening, a short preview sequence of the full Dreamlands trailer was shown to the audience. Ungraded footage, no visual effects, layout sound and temp music only – but it received very positive feedback. And if a small crowd of die-hard Lovecraft fans is loving it, you can really be sure to be on the right path, I guess…
We’re proud to present you a new member of our post-production team: Chris Reinfels is a matte painter and has worked at Pixomondo in Stuttgart on “Game of Thrones” (winning an Emmy for Visual Effects) and the big Tom Cruise sci-fi epic “Oblivion”, where he has created the ice canyon together with other artists.
As you probably have guessed, I cannot show you the painting he is contributing to our teaser trailer, but I can tell you it looks amazing. Stay tuned!

‘Well Mr. Vu, could you please repeat and pronounce the name of the god you are supposedly trying to summon?’
Images © Elisabeth Mochner or © Huan Vu, see filename
It’s a wrap! The storm is over, sunlight’s crashing through…
It has been an exhausting three-days-shoot, but also very rewarding. Loved every minute of it and our thanks go to our awesome crew and our talented cast for embarking on this ship and trusting her captain. Our short journey to the other side went pretty well considering the fact we haven’t shot anything since “Die Farbe” exactly five years ago and that we had to antedate.
On our first shooting day it didn’t look that well, since we started with a delay of more than three hours due to necessary changes to the production design. Many props came out much too dark in front of the white walls, and since we didn’t expect the contrast to be that strong and unpleasant, we had to re-arrange everything, paint some props and use white cloths to create the mood we were aiming for. In the end our first shooting day took much longer than planned and we couldn’t realize two shots, but since they weren’t that important, we could live with that and were happy to get at least a couple of hours of sleep.
Unfortunately our second shooting day didn’t start much better. Again we had to face a delay, this time over one hour, due to production design issues. Windows with intact glass were discovered in the house and our production design assistants tried to put them into the window frame of the room we shot in. They had to be fitted and it took some time, but again the outcome was worth it. It looked more natural, no additional VFX work was needed and the actor could touch the glass in one particular shot. Despite the delay we managed to shoot all scheduled shots but one, a complex bluescreen shot, though we managed to go back to one of the two shots from the day before. that had to be omitted. It would have even been possible to reach planned target if there wouldn’t have been a special event that very evening… an event called Champion’s League Final…
Thus, we had to get that bluescreen shot on our third and last shooting day and the scheduled rest in the remaining time – and we succeeded! One could see that crew and cast grew stronger together from day to day. It’s a pity that everything had to end just when we started to really get to that level. Hope we can continue to push beyond the Wall of Sleep again someday soon!